| Burning ⚙ | Cannot gain or restore armor. Takes 1 wound from Burn each cleanup. ⚙ Automated: Cleanup automatically applies 1 wound to the army. |
| Frightened ⚙ | Rolls a rank X morale challenge during each cleanup (before ticking down). ⚙ Automated: Battle cleanup offers the morale challenge roller before the tick — a unit routs per missing success. |
| Vulnerable | −2 Defense. ✋ Not automated. Ticks down with other statuses. |
| Weakened | −X dice on attack checks. ✋ Not automated. Ticks down with other statuses. |
| Pinned | −X dice on presence checks. ✋ Not automated. Ticks down with other statuses. |
| Scattered | −X dice on morale checks. ✋ Not automated. Ticks down with other statuses. |
| Strengthened ⚙Positive | +X dice on attack checks. Counteracts Weakened. ⚙ Automated: Counts as a positive status: a Valiant army’s faster (−2) cleanup tick skips it — it always ticks down by 1. |
| Mobile ⚙Positive | +X dice on presence checks. Counteracts Pinned. ⚙ Automated: Counts as a positive status: a Valiant army’s faster (−2) cleanup tick skips it — it always ticks down by 1. |
| Emboldened ⚙Positive | +X dice on morale checks. Counteracts Scattered. ⚙ Automated: Counts as a positive status: a Valiant army’s faster (−2) cleanup tick skips it — it always ticks down by 1. |
| Frozen | −X dice on checks. ✋ Not automated. Ticks down with other statuses. |
| Hastened ⚙Positive | +X dice on checks. Counteracts Frozen. ⚙ Automated: Counts as a positive status: a Valiant army’s faster (−2) cleanup tick skips it — it always ticks down by 1. |
| Taunt ⚙Positive | Enemy armies must make their melee attacks against this army if able. ⚙ Automated: Counts as a positive status: a Valiant army’s faster (−2) cleanup tick skips it — it always ticks down by 1. |
| Flying ⚙Positive | Cannot be targeted by melee attacks; its melee attacks are instead Airborne. ⚙ Automated: Counts as a positive status: a Valiant army’s faster (−2) cleanup tick skips it — it always ticks down by 1. |
| Guarded ⚙Positive | ⚙ Automated: Automated in battle: Dervishes’ reaction — each stack adds 1 to the army’s defense threshold on attack rolls; cleared fully at battle cleanup (lasts the round). |
| Delayed ⚙ | ⚙ Automated: Automated in battle: a marked reinforcement’s countdown, set to its distance from the battle; ticks down each cleanup (even before it joins a side) and the army can join at 0. |
| Bloodied ⚙ | ⚙ Automated: Automated in battle: tracks the army’s most-wounded live unit; persists, doesn’t tick. |
| Exhausted ⚙ | ⚙ Automated: Automated in battle: set when the army receives a command and blocks further commands this round whatever its source — GM-added stacks (spells, forced marches) block the same way. Cleared fully at battle cleanup instead of ticking down. |